

(While she may at first look unassuming due to her small 7k power base, Sylvia is one of the Deck's most useful units: she's essentially a free plus in a dedicated Musketeer Deck, making her both an ideal target for Superior Calls or to be retired in order to fix the field). Cecilia's glory days may have passed, but she's still a fantastic back-up boss for Vera: she also sports the the ever-important Musketeer roulette ability, her 10k base synergyzes with for essentially a free Stride, and she also has her own Stride form that further helps in field-building) (The Musketeer's first boss, and arguably their most iconic unit ever. (Currently Musketeer's main boss unit, Vera sports the typical Musketeer roulette ability to call allies to the field, and her on-Legion skill provides a nice power boost for a final push, while also shuffling triggers back into the Deck). The Legion and Stride ages brought Musketeers the ability to pump up their field with extra power, thus covering their original weakness (they could rapidly swarm the field, but had little to no offensive power otherwise), so that they can both swarm the field during the early game and have extra power from the mid-game onwards to provide a winning push. The Musketeer Deck's trademark feature is their ability to rapidly swarm the field with little to no effort via their retire-and-recycle cycle, as well as other cheap-coster Superior Call abilities. Much like the rest of the clan, they focus on field-building, retiring their own units to call forth new ones and selectively thinning the Deck out of non-triggers. The result is a third build option of equal viability along the Musketeer and Ranunculus builds.Īs covered in the previous section, there currently are three main Neo Nectar builds.Īs previously explained, Musketeers were Neo Nectar's first archetype and main build. With new support Strides and Rear Guards, and spearheaded by the Legion of an old fan-favourite boss unit, Maiden of Trailing Rose, the Maiden of Deck shines as a sort of jack-of-all-trades, master of none version of Neo Nectar, mixing Superior Calling, cloning, power boosts and a plethora of on-hit effects. While Maidens had existed since Neo Nectar's first baby steps, only in the G-Era they became a full-fledged archetype of their own. However, the Stride age did more than bring viability to generic Neo Nectar it also birthed an entirely new Deck type: the Maiden of build. Nowadays, the G-Neo Nectar build, also known as the Ranunculus build (due to its key Vanguard unit, Ranunculus Flower Maiden, Ahsha) or the Bloom build, due to the so-named keyword introduced for the clan in GBT-06, stands strong as one of Neo Nectar's main builds. While at first still plagued by their frailty against control decks, which could easily destroy the set-up the build required, further support covered these weaknesses and enhanced its power-boosting focus to extreme levels. Working on the foundations left behind by the Arboros Ride Chain and the Break Ride, the clan's focus shifted back into calling copies of their Rear Guards from the Deck, then granting massive power boosts if the player controlled several units with the same name. The Stride age brought generic Neo Nectar back into the spotlight, however.

With Musketeers absorbing the entirety of the clan's support during the Legion age, future seemed gloom for generic Neo Nectar. BT-14 introduced both the clan's Break Ride and Reverse units, but neither proved effective enough to stand on its own as a build. BT-08 tried to breathe some life back into it with the Arboros Ride Chain build, which focused on cloning units and granting power boosts for having units with the same name on the field however, this proved way too fragile against control to really take off. Recieving further support in the rest of the Limit Break, Legion and Stride ages, the Musketeer build remains one of Neo Nectar's hallmarks to this very day.īut while the Musketeers bloomed, the generic half of the clan languished due to underwhelming support.

Built for rapid field swarming and quick aggression via cheap Superior Calling, they sacrifice their own units to call new ones from the Deck, and recycle fallen Musketeers from the Drop Zone back into the Deck to keep the roulette going. Quickly nicknamed " Lettuce Paladins", the clan never made much of an impact.īT-08 brought Neo Nectar back with its first archetype in the form of the Musketeers. However, back in the clan's inception at BT-05, this mechanic was somewhat unfocused, relying on a variety of unreliable on-hit effects with little payoff, leaving a clan that was, as a whole, an inferior version of Royal and Gold Paladins. Quote: Neo Nectar as a clan has always focused around Superior Calling units from the Deck this carries the usual benefit of being able to fill the Rear-Guard without the need to call units from the hand.
